It’s mindblowing how many massive multiplayer role playing games litter the internet.

Many of them have nice graphics. They’re also quite user-friendly, and easy to play. What angers me about them is how generic most of them are.

  1. Enter game,
  2. Kill ‘x’ monsters,
  3. Gain a level,
  4. Lather, rinse, repeat

I’ll admit that some MMORPGs have a unique selling point of some kind. Sometimes it involves controlling more than one character, flying through the world instead of run, or completely unique character classes. It can a nice change from the usual, but in the big picture, it only really adds 30 mins to 1 hour to my playing time.

Maybe it’s just me, and I’m picky when it comes to MMORPG games, but can you blame me?

I’ve played Everquest for a good part of my childhood, which in my opinion is the game that carved out the road for modern MMORPGs. It was great for its time; an immense world full of suprises, addictive combat, and interesting NPCs. I, like tens of thousands of other players, was rooted to the game.

I don’t think the MMORPG model is a thing of the past. Besides, World of Warcraft is still around. What the next big MMORPG needs is something truly unique. Eve Online did a pretty good job; high tech space world with endless factions and missions, including a complex economic system. It’s the first of its kind that I’ve seen to this date.

So, what’s next in the world of MMORPGs? I suppose we’ll have to wait and see.