It’s mindblowing how many massive multiplayer role playing games litter the internet.
Many of them have nice graphics. They’re also quite user-friendly, and easy to play. What angers me about them is how generic most of them are.
- Enter game,
- Kill ‘x’ monsters,
- Gain a level,
- Lather, rinse, repeat
I’ll admit that some MMORPGs have a unique selling point of some kind. Sometimes it involves controlling more than one character, flying through the world instead of run, or completely unique character classes. It can a nice change from the usual, but in the big picture, it only really adds 30 mins to 1 hour to my playing time.
Maybe it’s just me, and I’m picky when it comes to MMORPG games, but can you blame me?
I’ve played Everquest for a good part of my childhood, which in my opinion is the game that carved out the road for modern MMORPGs. It was great for its time; an immense world full of suprises, addictive combat, and interesting NPCs. I, like tens of thousands of other players, was rooted to the game.
I don’t think the MMORPG model is a thing of the past. Besides, World of Warcraft is still around. What the next big MMORPG needs is something truly unique. Eve Online did a pretty good job; high tech space world with endless factions and missions, including a complex economic system. It’s the first of its kind that I’ve seen to this date.
So, what’s next in the world of MMORPGs? I suppose we’ll have to wait and see.











12:13 pm
I personaly dont mind the 4 steps you said up there but if the game ever takes away from the useres illusion of playing a game then the game gets borin. i like games with advanced battle systems where i can doge and choose when and where to attack. I think it makes it mutch more fun then just hack and slash with a mouse