Review – Mario Kart DS
June 12, 2009
INTRO The game has no real intro other than the main interface menu. It leads you straight to the action you’re looking for. It gives you the choice between several different game modes, which are fairly self-explainatory. I knew what to expect from the game because Mario Kart SNES was [Keep Reading]
Review – Half-Life
June 10, 2009
INTRO The introduction cut-scene, although a bit too long, adds a lot of suspence, foreshadowing, and wonder to the start of the game. The fact that you can move around in your lift also puts you into character. It being one of the first games of its genre, I can [Keep Reading]
Review — Grand Theft Auto: Chinatown Wars
May 31, 2009
INTRO The intro dialog really throws you into the story, and the theme of the game (street life). It introduced the character well, an overview of the story, and foreshadowed events to come. The intro screen makes it easy to start or load games. I definitely “felt” like the character [Keep Reading]
Game Design Challenge #1
May 28, 2009
I’ve decided to enter the DP Game Design Challenge. Although I admit that it will be doubly challenging to fit this in my schedule, along with developing my flash game, and finishing my board game concept. The challenge consists of playing and writting a few paragraphs about 100 best reviewed [Keep Reading]

My name is Michel Carroll. I'm an open-minded & unconventional geek with interests that range from web development to entrepreneurship, nature, coffee, and dogs. I like meeting new people, exploring Montreal. I dream of traveling the world.