Game Design Challenge #1

May 28, 2009

I’ve decided to enter the DP Game Design Challenge. Although I admit that it will be doubly challenging to fit this in my schedule, along with developing my flash game, and finishing my board game concept. The challenge consists of playing and writting a few paragraphs about 100 best reviewed [Keep Reading]

My Journey In Game Design

May 22, 2009

Today is a good day. Since December 2008, I believed myself settled down for good. Having graduated from Computer Programming at college.. a permanant job, a confortable wage, and a promising career in IT was just around the corner. It’s as if all these months of keyboard bashing have brainwashed [Keep Reading]

Flash Games – The Industry’s Freeway

May 7, 2009

If you’re like me, from one minute to the next, you’ll spontaneously get the urge to hunt flash games on the internet. I think it’s the fact that the internet carries an infinite supply of them, and that there’s flavours to fit any gaming mood, that draws me to them. [Keep Reading]

Introduction to Adaptable Game Design

April 26, 2009

Adaptability is important when planning and developing a game. It’s just as important as when designing any computer system. Times change, and so software set in stone normally gets replaced by newer and more flexible systems. Use of the Unreal Engine lasted a long time partly because of excellent design [Keep Reading]

The Clash of MMORPGs

April 18, 2009

It’s mindblowing how many massive multiplayer role playing games litter the internet. Many of them have nice graphics. They’re also quite user-friendly, and easy to play. What angers me about them is how generic most of them are. Enter game, Kill ‘x’ monsters, Gain a level, Lather, rinse, repeat I’ll [Keep Reading]