20 Tips for Newly Graduates

October 19, 2009

Although directly unrelated to game development, I thought it would be important for me to pass on some valuable wisdom from a fellow newly graduate. Treking out into the modern age world can be exciting, but also quite intimidating. I hope these pieces of advice will help some of you [Keep Reading]

Game Programmer – 2009 Entry Level Guide

August 12, 2009

It’s a very tough field, so don’t expect to get a job right away after college/university unless you’ve been planning for it all along. From my intense research, I’ve compiled a small guide to give you a good idea of what you’re about to get into.

Review – Mario Kart DS

June 12, 2009

INTRO The game has no real intro other than the main interface menu. It leads you straight to the action you’re looking for. It gives you the choice between several different game modes, which are fairly self-explainatory. I knew what to expect from the game because Mario Kart SNES was [Keep Reading]

Review – Half-Life

June 10, 2009

INTRO The introduction cut-scene, although a bit too long, adds a lot of suspence, foreshadowing, and wonder to the start of the game. The fact that you can move around in your lift also puts you into character. It being one of the first games of its genre, I can [Keep Reading]

Review — Grand Theft Auto: Chinatown Wars

May 31, 2009

INTRO The intro dialog really throws you into the story, and the theme of the game (street life). It introduced the character well, an overview of the story, and foreshadowed events to come. The intro screen makes it easy to start or load games. I definitely “felt” like the character [Keep Reading]