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	<title>Game Developers Web</title>
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	<description>Quality Resource for Online Game Development</description>
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		<title>HTML5 Tower Defense Game using EaselJS &#8211; Part 1 &#8211; Planning &amp; Setup</title>
		<link>http://www.gamedevelopersweb.com/html5-tower-defense-part-1/</link>
		<comments>http://www.gamedevelopersweb.com/html5-tower-defense-part-1/#comments</comments>
		<pubDate>Sat, 12 May 2012 15:25:00 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Web Games]]></category>
		<category><![CDATA[html5]]></category>

		<guid isPermaLink="false">http://www.gamedevelopersweb.com/?p=418</guid>
		<description><![CDATA[You've been entrusted by a great and mighty game designer with the task of bringing his original game idea to life. Because of the slow death of Flash technology, and its replacement with canvas HTML5 technology, you have chosen to learn and use it. You also chose EaselJS as Javascript<span class="read-more more-excerpt"><a href="http://www.gamedevelopersweb.com/html5-tower-defense-part-1/"> [Keep Reading]</a></span>]]></description>
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		<title>Simple Javascript HTML5 game example using EaselJS</title>
		<link>http://www.gamedevelopersweb.com/simple-javascript-html5-game-example-using-easeljs/</link>
		<comments>http://www.gamedevelopersweb.com/simple-javascript-html5-game-example-using-easeljs/#comments</comments>
		<pubDate>Sun, 06 May 2012 20:43:56 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Web Games]]></category>

		<guid isPermaLink="false">http://www.gamedevelopersweb.com/?p=406</guid>
		<description><![CDATA[I made a simple canvas game today as a way of getting initiated to the EaselJS library. You may download the source code in the post. I've also included the game itself embedded in the page.]]></description>
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		<title>Xtreme Game Programming Method</title>
		<link>http://www.gamedevelopersweb.com/xtreme-game-programming-method/</link>
		<comments>http://www.gamedevelopersweb.com/xtreme-game-programming-method/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 10:42:49 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[tdd]]></category>
		<category><![CDATA[xp]]></category>

		<guid isPermaLink="false">http://www.gamedevelopersweb.com/?p=344</guid>
		<description><![CDATA[I&#8217;m taking an opportunity to write about my Xtreme Game Programming method. Perhaps I&#8217;ll gain some insight on how to improve it. Basically, this method is meant to insure that adequate time is spent on the most important aspects of game development. Also, by keeping the iterations as short as<span class="read-more more-excerpt"><a href="http://www.gamedevelopersweb.com/xtreme-game-programming-method/"> [Keep Reading]</a></span>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Acheiving Personal Goals &#8211; Video Game Style</title>
		<link>http://www.gamedevelopersweb.com/acheiving-goals-video-game/</link>
		<comments>http://www.gamedevelopersweb.com/acheiving-goals-video-game/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 08:15:56 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[Career]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[goal setting]]></category>
		<category><![CDATA[personal goals]]></category>

		<guid isPermaLink="false">http://www.gamedevelopersweb.com/?p=264</guid>
		<description><![CDATA[The majority of us are easily distracted from our personal goals. We don't see immediate value, so we stop achieving them. We just don't see the benefit until it's staring at us in the face! You'll be glad to know that I've found a cheat code to achieving life goals.<span class="read-more more-excerpt"><a href="http://www.gamedevelopersweb.com/acheiving-goals-video-game/"> [Keep Reading]</a></span>]]></description>
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		<slash:comments>6</slash:comments>
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		<title>4 Good Reasons You Should Make Video Games</title>
		<link>http://www.gamedevelopersweb.com/5-reasons-make-games/</link>
		<comments>http://www.gamedevelopersweb.com/5-reasons-make-games/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 16:08:03 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game designer]]></category>

		<guid isPermaLink="false">http://www.gamedevelopersweb.com/?p=162</guid>
		<description><![CDATA[If you&#8217;re not convinced that the process of making video games is worth the time and sweat, please allow me to convince you otherwise. So&#8230; Why make video games? 1. To Spread Your Creativity Don&#8217;t tell me you&#8217;ve never had a good game idea. Everybody them. That&#8217;s how every single video game<span class="read-more more-excerpt"><a href="http://www.gamedevelopersweb.com/5-reasons-make-games/"> [Keep Reading]</a></span>]]></description>
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