Xtreme Game Programming Method
June 20, 2011
I’m taking an opportunity to write about my Xtreme Game Programming method. Perhaps I’ll gain some insight on how to improve it. Basically, this method is meant to insure that adequate time is spent on the most important aspects of game development. Also, by keeping the iterations as short as [Keep Reading]
Introduction to Adaptable Game Design
April 26, 2009
Adaptability is important when planning and developing a game. It’s just as important as when designing any computer system. Times change, and so software set in stone normally gets replaced by newer and more flexible systems. Use of the Unreal Engine lasted a long time partly because of excellent design [Keep Reading]

My name is Michel Carroll. I'm an open-minded & unconventional geek with interests that range from web development to entrepreneurship, nature, coffee, and dogs. I like meeting new people, exploring Montreal. I dream of traveling the world.