Review — Grand Theft Auto: Chinatown Wars

May 31, 2009

INTRO The intro dialog really throws you into the story, and the theme of the game (street life). It introduced the character well, an overview of the story, and foreshadowed events to come. The intro screen makes it easy to start or load games. I definitely “felt” like the character [Keep Reading]

Game Design Challenge #1

May 28, 2009

I’ve decided to enter the DP Game Design Challenge. Although I admit that it will be doubly challenging to fit this in my schedule, along with developing my flash game, and finishing my board game concept. The challenge consists of playing and writting a few paragraphs about 100 best reviewed [Keep Reading]

My Journey In Game Design

May 22, 2009

Today is a good day. Since December 2008, I believed myself settled down for good. Having graduated from Computer Programming at college.. a permanant job, a confortable wage, and a promising career in IT was just around the corner. It’s as if all these months of keyboard bashing have brainwashed [Keep Reading]

The Clash of MMORPGs

April 18, 2009

It’s mindblowing how many massive multiplayer role playing games litter the internet. Many of them have nice graphics. They’re also quite user-friendly, and easy to play. What angers me about them is how generic most of them are. Enter game, Kill ‘x’ monsters, Gain a level, Lather, rinse, repeat I’ll [Keep Reading]