Xtreme Game Programming Method

June 20, 2011

I’m taking an opportunity to write about my Xtreme Game Programming method. Perhaps I’ll gain some insight on how to improve it. Basically, this method is meant to insure that adequate time is spent on the most important aspects of game development. Also, by keeping the iterations as short as [Keep Reading]

Acheiving Personal Goals – Video Game Style

April 1, 2011

The majority of us are easily distracted from our personal goals. We don't see immediate value, so we stop achieving them. We just don't see the benefit until it's staring at us in the face! You'll be glad to know that I've found a cheat code to achieving life goals. [Keep Reading]

4 Good Reasons You Should Make Video Games

October 29, 2009

If you’re not convinced that the process of making video games is worth the time and sweat, please allow me to convince you otherwise. So… Why make video games? 1. To Spread Your Creativity Don’t tell me you’ve never had a good game idea. Everybody them. That’s how every single video game [Keep Reading]

Review – Mario Kart DS

June 12, 2009

INTRO The game has no real intro other than the main interface menu. It leads you straight to the action you’re looking for. It gives you the choice between several different game modes, which are fairly self-explainatory. I knew what to expect from the game because Mario Kart SNES was [Keep Reading]

Review – Half-Life

June 10, 2009

INTRO The introduction cut-scene, although a bit too long, adds a lot of suspence, foreshadowing, and wonder to the start of the game. The fact that you can move around in your lift also puts you into character. It being one of the first games of its genre, I can [Keep Reading]