INTRO
The game has no real intro other than the main interface menu. It leads you straight to the action you’re looking for. It gives you the choice between several different game modes, which are fairly self-explainatory.
I knew what to expect from the game because Mario Kart SNES was my favorite …
INTRO
The introduction cut-scene, although a bit too long, adds a lot of suspence, foreshadowing, and wonder to the start of the game. The fact that you can move around in your lift also puts you into character. It being one of the first games of its genre, I can …
INTRO
The intro dialog really throws you into the story, and the theme of the game (street life). It introduced the character well, an overview of the story, and foreshadowed events to come. The intro screen makes it easy to start or load games. I definitely “felt” like the character from …
I’ve decided to enter the DP Game Design Challenge. Although I admit that it will be doubly challenging to fit this in my schedule, along with developing my flash game, and finishing my board game concept.
The challenge consists of playing and writting a few paragraphs about 100 best reviewed games …
Today is a good day.
Since December 2008, I believed myself settled down for good. Having graduated from Computer Programming at college.. a permanant job, a confortable wage, and a promising career in IT was just around the corner.
It’s as if all these months of keyboard bashing have brainwashed me into …
If you’re like me, from one minute to the next, you’ll spontaneously get the urge to hunt flash games on the internet.
I think it’s the fact that the internet carries an infinite supply of them, and that there’s flavours to fit any gaming mood, that draws me to them. Also …
Adaptability is important when planning and developing a game. It’s just as important as when designing any computer system. Times change, and so software set in stone normally gets replaced by newer and more flexible systems.
Use of the Unreal Engine lasted a long time partly because of excellent design planning. …
It’s mindblowing how many massive multiplayer role playing games litter the internet.
Many of them have nice graphics. They’re also quite user-friendly, and easy to play. What angers me about them is how generic most of them are.
Enter game,
Kill ‘x’ monsters,
Gain a level,
Lather, rinse, repeat
I’ll admit that some MMORPGs have …
Did you know that Paul Preese, the creator of Desktop Tower Defense, makes around $8,000 a month?
Programming games, even as a hobby, can be lucrative. Even publishing free flash games on the internet has potential to bring in money through advertisements.
Any novice programmer has the ability to create such a …






